The heroes manage to scrape together a long rest while barricaded in the guard room. Upon waking, they set to trying to open the magically locked door on the other side of the room. Doc and Vyreth give it the 'ol heave-ho! with Fhasys' crow bar to no avail. Talos, watching the brutes with great amusement, notices a fine blue glow emanating from the seams of the doorway and realizes that it's magically locked. He fumbles around his sack and procures his only scroll of Dispel Magic... but has a hard time letting go. The group discuss options and even entertain the idea of exploring the rest of the dungeon instead, but eventually sober up and dispel the lock.
The door swings open revealing a long, dark stonework tunnel with another--this time deeper--chasm splitting the ground. Fhasys impulsively takes a running leap, nearly loses her finger hold on the far ledge, but manages to scramble up. Doc, impressed with Fhasys' performance, follows suit... only to lose his grip and tumble down the cliff to the powdery ground below. He lands with a muffled "thud". The remaining heroes scrounge around for a rope and places to tie it up, but only find one such thing on the side from whence they came. Using his Mage Hand, Talos lifts the far end of the rope up to the ground level on the opposite side while Doc summons the last of his energy to scale up the cliff. Doc holds the rope securely for the other two as they high-tail it across the chasm.
The tunnel bends to the left, opening up into a wider tunnel adorned with stone pillars and an ornately carved stone doorway. Fhasys takes lead and absorbs a nasty poison dart trap for the group. They press onward toward the doorway. The door itself is a massive stone slab, polished with more infernal inscriptions, and Vyreth and Doc get to shoving the thing out of the way... but they push the wrong way. Nothing. The other two heroes decide to try the other direction and meet success! The door slides out of the way equalizing the air pressure between the two chambers with a back draft of stagnant air. The room is small, dark, and very cold, containing a decorated chest sitting next to a sacrophagus. Black wisps of smoke-like trails dance around the floor of the room, climbing up the walls and the sarcophagus. The heroes begin to feel the weight of dark emotions--hate and envy and despair begin to settle in. Talos discovers more infernal inscriptions along the lid of the sarcophagus reading simply, "Here lies Urzaan".
Doc jumps the gun and slides the cover off the sarcophagus, the room goes dark, and a tower of black smoke erupts from within forming the visage of a crowned, emaciated, undead king with hollow red orbs for eyes. Urzaan asks why he was summoned, but gets a glib response from the heroes prompting him to attack. The party engages in a brutal encounter with two shadows and the wraith, all of which drain max HP and STR upon contact. The heroes slowly wither away with every hit and begin to worry for their safety. The battle finally ends with the heroes (barely) victorious, struggling to stand and winded from the loss of constitution, and they search the chest. Clearly needing a rest, the heroes once again brave the dungeon depths and turn in. Their first long rest is broken by a couple wights banging at the door. They try and wait it out, hoping for the unwelcome guests to go away, but no dice... The heroes open the door and face the threat. Their second attempt at a long rest is broken by a couple more shadows and combat ensues once again. The party decides they've had enough healing to get by and huddle to figure out the next course of action.
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