Squinting to make out any detail in the pitch black hall, Vyreth realizes he's going to need a light source to be able to see a damned thing. Talos magically lights Vyreth's sword, and the scene opens up to all... The huge hall is adorned with tall, stone pillars on each side and a sarcophagus sits at the far end of the room guarded by some form of dog-like statue. Four sets of full-plate armor stand watch in the middle of the hall, arms resting on huge swords. Doc, after recognizing two of the sets as being roughly dwarf size, skirts around the side of the hall for a closer look and the rest follow suit. Doc inspects the armor and, once satisfied as to its quality and condition, decides to grab it on the way back out. The heroes, stressed from the desert journey and the encounter with the skeletons outside the tomb, decide to once again take a rest in the great hall.
While the rest of the party sleeps, Talos' curiosity overtakes him and he wanders toward the sarcophagus to inspect. Stepping on a hidden pressure plate just in front of the canine statue, a torrent of flame erupts badly singing his robe. The party is startled awake by the wave of heat and noise, and the suits of armor awaken--climbing off their pedestals advancing on the heroes in a slow, steady march. The swords they were once resting on also take flight and combat ensues.
The animated armors pack a wallop, and a couple of the heroes end up quite battered from their steel fists. Vyreth summons a pack of giant spiders to help the cause, and Talos blasts a bolt of lightning through two suits and a flying sword. Since the heroes decided (rightly so) to steer clear of the main floor and instead stick to the walls while crossing, they didn't run into the spiked pit trap lying in wait... but a spider did. With a loud metallic slam, the center of the hall opens up into a large pit, swallowing one of the spiders and locking it inside. The party watches with a mix of apprehension and relief knowing that it could well have been one of them.
Once the battle ends, Talos apologizes for waking the lot and gets to investigating the sarcophagus. Doc, in a moment of keen awareness, spots century-old foot prints in the dusty ground leading toward the sarcophagus implying prior visitors to the tomb. He goes to work sliding the heavy stone lid off and reveals an empty space inside. Fhasys pokes around inside for latches or levers and discovers that the entire base panel lifts out revealing a ladder down into a small, uninteresting room with a closed door.
Pressing onward, the heroes listen for activity beyond the door and upon hearing nothing, open the door into a long set of descending steps. The stairs eventually level into a slightly larger room split in two likely by geological movement. A 10' wide chasm stands between the party and the other side, and they set out to find a way across. While Fhasys, Vyreth, and Doc examine the drop itself, Talos spots some rock outcroppings on each side of the chasm along the northern wall and manages to lasso the far side with his rope creating a way across. Fhasys eagerly jumps down and attempts to swing her way across, hand-over-hand. Halfway across, she loses her grip and falls, her tether keeping her from hitting the ground but slamming her into the close wall instead. While dangling upside down waiting for her friends to pull her back up, she spots an old scroll laying in the dust and dirt. She asks to be let down instead and fetches the scroll. After a series of attempts, the entire party manages to make it across the chasm hand-over-hand while Talos opts to tight rope walk.
The crew comes to a tunnel junction and Doc once more spots the old footprints, now leading into a tunnel to the north. Instead of investigating the footprints further, they decide to take the path less traveled and head into the southern tunnel. The door is locked.
Fhasys fails an attempt at picking the lock, but Vyreth and Doc manage to force it open with a crowbar. They enter an old storage room complete with a small shelf, aged wooden barrels, and a chest. Fhasys immediately bolts over to the chest to see whats inside. She begins to open the lid, but the lid opens the rest of the way by itself revealing a huge maw of razor sharp teeth. The chest sprouts legs and tentacle-like arms, and lashes out at Fhasys. Combat ensues.
Once the mimic is killed, a search of the room reveals some trinkets: x7 refined crossbow bolts, a suit of chainmail, x3 potions of greater healing, a long green crystal of some sort, a pouch w/some gold, and an old black leather bound tome which instills knowledge of the Infernal language to Talos when read. Not a bad find!
The heroes continue through the closed door in the store room, out into another tunnel, and through a demolished doorway into what appears to be some type of guard room. At a table on one side of the room sits two long-since deceased humanoids face-down in their plates, and on the other lies an ornate tapestry flanked by two more suits of armor. Fhasys takes the lead into the room and triggers a tripwire, launching a poison dart into her side. Vyreth, captivated by the rug's craftsmanship, decides to investigate closer while Talos attempts to animate the corpses at the table.
As Vyreth strokes the soft fabric of the rug, it suddenly leaps into the air, wrapping itself tightly around Vyreth and suffocating him. The corpses stubbornly refuse to animate, to Talos' dismay, and his imp poofs into existence atop the table for a closer view. With a terrified shriek, the imp vanishes again and the corpses begin to breath long, guttural sighs. Combat ensues.
Two ghasts, two flying swords, and a rug of smothering later... The crew loots a pouch of gold and gems from the table and moves onward toward a locked door on the opposite side of the room. Doc attempts to kick the door in, but his foot is rebuffed by some sort of magical field. Talos, realizing that his spell book may be in dire need of retooling for this dungeon, suggests they use this room for a long rest. Doc bars the doorway they came in through as best he can and the party hunkers down for the night.
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